PROJECT 02 | BLOWHARD: Respiring the Rhetoric of Fear Culture | Game Installation, 2005
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A production from QUASI-CAUSE Heavy Media Industries (Sky Frostenson, Ryan Schoelerman), 2005
BLOWHARD is an interactive investigation into the rhetoric of fear culture, exploiting this carefully crafted atmosphere of anxiety by redeploying it in a breathtakingly new two-player game. Players compete by breathing into a specially crafted CPR mask, where a breath sensor translates cumulative respiration into the player's current level of anxiety, shown on the screen in the same friendly color-coded system used by the Department of Homeland Security's Threat Advisory System.
Photos from Center on Contemporary Art, Seattle (01/05): |